WHO INSPIRES YOU AND WHY?
GL: The avant-garde experiments of the 1920s have been a continuous source of inspiration for my work. Facing techno-social changes that are arguably comparable to our own, artists in the movements of Dada, Constructivism, and the Bauhaus School, developed rigorous practices that interrogated space, experience, and immersion — Kurt Schwitters, Lavinia Schulz, and El Lizzitsky to name a few.
As pioneers of immersive installation and performance art, I have found their practices to be extremely influential when considering new ways of making within the sometimes-rigid processes of game engines and 3D rendering software.
HOW DID YOU DISCOVER YOUR LOVE FOR VISUAL ARTS?
GL: For me, visual art has always been a way of making sense of the world. Whether using drawing, computer graphics, performance, or sound, practicing as an artist allows me to consider and reflect on what the world is made up of.
I am very much of the ethos that all ‘things’ can be material for making. In this way, visual art enables me to create my own self-contained worlds. Here, I am reminded that while sometimes filled with agonising bureaucratic processes, invisible algorithms, and post-truth politics, our world is malleable, and can be changed.
Catch In the Mudline at the Metro Arts Galleries 16 MAR – 6 APR, West Village, West End.
Click here for gallery opening times.